ZoeAppClass/Assets/Jogos/Aula10/Aula10GramaticaFilhadaputa/Scripts/A10GQuestionManager.cs

71 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class A10GQuestionManager : MonoBehaviour
{
public List<A10GQuestionClass> questions = new List<A10GQuestionClass>();
public static A10GQuestionManager instance;
public Text questionText;
public Image questionImage;
public List<A10GAnswerButton> answerButtons = new List<A10GAnswerButton>();
private int currentIndex;
private Animator anim;
private void Awake()
{
instance = this;
anim = GetComponent<Animator>();
SetupQuestion();
GameControl.instance.StartedGame();
}
public void NextQuestion()
{
currentIndex++;
SetupQuestion();
}
public void SetupQuestion()
{
questionText.text = questions[currentIndex].question;
questionImage.sprite = questions[currentIndex].qImage;
SetupAnswers();
}
public void SetupAnswers()
{
for (int i = 0; i < answerButtons.Count; i++)
{
answerButtons[i].SetupThis(questions[currentIndex].answers[i]);
}
}
public void CorrectAnswer()
{
A10D1AudioSystem.instance.Correct();
anim.SetTrigger("Correct");
StartCoroutine(WaitABit());
}
public void WrongAnswer()
{
A10D1AudioSystem.instance.Wrong();
anim.SetTrigger("Wrong");
}
IEnumerator WaitABit()
{
yield return new WaitForSecondsRealtime(2);
if (currentIndex < questions.Count - 1)
{
NextQuestion();
}
else
{
GameControl.instance.FinishGame();
}
}
}