using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class A10GQuestionManager : MonoBehaviour { public List questions = new List(); public static A10GQuestionManager instance; public Text questionText; public Image questionImage; public List answerButtons = new List(); private int currentIndex; private Animator anim; private void Awake() { instance = this; anim = GetComponent(); SetupQuestion(); GameControl.instance.StartedGame(); } public void NextQuestion() { currentIndex++; SetupQuestion(); } public void SetupQuestion() { questionText.text = questions[currentIndex].question; questionImage.sprite = questions[currentIndex].qImage; SetupAnswers(); } public void SetupAnswers() { for (int i = 0; i < answerButtons.Count; i++) { answerButtons[i].SetupThis(questions[currentIndex].answers[i]); } } public void CorrectAnswer() { A10D1AudioSystem.instance.Correct(); anim.SetTrigger("Correct"); StartCoroutine(WaitABit()); } public void WrongAnswer() { A10D1AudioSystem.instance.Wrong(); anim.SetTrigger("Wrong"); } IEnumerator WaitABit() { yield return new WaitForSecondsRealtime(2); if (currentIndex < questions.Count - 1) { NextQuestion(); } else { GameControl.instance.FinishGame(); } } }