ZoeAppClass/Library/PackageCache/com.unity.addressables@1.1.10/Editor/Settings/AddressableAssetEntryCollec...

21 lines
841 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityEditor.AddressableAssets.Settings
{
/// <summary>
/// Contains a list of AddressableAssetEntries that can be included in the settings. The purpose of this class is to provide a way of combining entries from external sources such as packages into your project settings.
/// </summary>
public class AddressableAssetEntryCollection : ScriptableObject
{
[FormerlySerializedAs("m_serializeEntries")]
[SerializeField]
List<AddressableAssetEntry> m_SerializeEntries = new List<AddressableAssetEntry>();
/// <summary>
/// The collection of entries.
/// </summary>
public List<AddressableAssetEntry> Entries { get { return m_SerializeEntries; } }
}
}