21 lines
841 B
C#
21 lines
841 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace UnityEditor.AddressableAssets.Settings
|
|
{
|
|
/// <summary>
|
|
/// Contains a list of AddressableAssetEntries that can be included in the settings. The purpose of this class is to provide a way of combining entries from external sources such as packages into your project settings.
|
|
/// </summary>
|
|
public class AddressableAssetEntryCollection : ScriptableObject
|
|
{
|
|
[FormerlySerializedAs("m_serializeEntries")]
|
|
[SerializeField]
|
|
List<AddressableAssetEntry> m_SerializeEntries = new List<AddressableAssetEntry>();
|
|
/// <summary>
|
|
/// The collection of entries.
|
|
/// </summary>
|
|
public List<AddressableAssetEntry> Entries { get { return m_SerializeEntries; } }
|
|
}
|
|
} |