using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace UnityEditor.AddressableAssets.Settings { /// /// Contains a list of AddressableAssetEntries that can be included in the settings. The purpose of this class is to provide a way of combining entries from external sources such as packages into your project settings. /// public class AddressableAssetEntryCollection : ScriptableObject { [FormerlySerializedAs("m_serializeEntries")] [SerializeField] List m_SerializeEntries = new List(); /// /// The collection of entries. /// public List Entries { get { return m_SerializeEntries; } } } }