using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityEditor.AddressableAssets.Settings
{
///
/// Contains a list of AddressableAssetEntries that can be included in the settings. The purpose of this class is to provide a way of combining entries from external sources such as packages into your project settings.
///
public class AddressableAssetEntryCollection : ScriptableObject
{
[FormerlySerializedAs("m_serializeEntries")]
[SerializeField]
List m_SerializeEntries = new List();
///
/// The collection of entries.
///
public List Entries { get { return m_SerializeEntries; } }
}
}