ZoeAppClass/Assets/Jogos/258/Script/CheckWInWorld.cs

48 lines
1017 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckWInWorld : MonoBehaviour
{
public static bool finishedGame = false;
public static bool ended = false;
Animator WinPanel;
private int pointstoWin;
private int currentPoints;
public GameObject flagsContainer;
public AudioSource audio;
void Awake()
{
ended = false;
finishedGame = false;
pointstoWin = flagsContainer.transform.childCount;
GameControl.instance.StartedGame();
WinPanel = GameObject.Find("YouWinPanel").GetComponent<Animator>();
}
void Update()
{
}
public void AddPoints()
{
currentPoints++;
if (currentPoints >= pointstoWin)
{
//transform.GetChild(0).gameObject.SetActive(true);
ended = true;
finishedGame = true;
win();
}
}
void win()
{
GameControl.instance.FinishGame();
}
}