using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckWInWorld : MonoBehaviour { public static bool finishedGame = false; public static bool ended = false; Animator WinPanel; private int pointstoWin; private int currentPoints; public GameObject flagsContainer; public AudioSource audio; void Awake() { ended = false; finishedGame = false; pointstoWin = flagsContainer.transform.childCount; GameControl.instance.StartedGame(); WinPanel = GameObject.Find("YouWinPanel").GetComponent(); } void Update() { } public void AddPoints() { currentPoints++; if (currentPoints >= pointstoWin) { //transform.GetChild(0).gameObject.SetActive(true); ended = true; finishedGame = true; win(); } } void win() { GameControl.instance.FinishGame(); } }