ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Shared/BuildResults.cs

55 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Player;
using UnityEngine.Build.Pipeline;
namespace UnityEditor.Build.Pipeline
{
/// <summary>
/// Basic implementation of IBuildResults. Stores the results for script compilation and content building.
/// <seealso cref="IBuildResults"/>
/// </summary>
[Serializable]
public class BuildResults : IBuildResults
{
/// <inheritdoc />
public ScriptCompilationResult ScriptResults { get; set; }
/// <inheritdoc />
public Dictionary<string, WriteResult> WriteResults { get; private set; }
/// <summary>
/// Default constructor, initializes properties to defaults
/// </summary>
public BuildResults()
{
WriteResults = new Dictionary<string, WriteResult>();
}
}
/// <summary>
/// Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building.
/// <seealso cref="IBundleBuildResults"/>
/// </summary>
[Serializable]
public class BundleBuildResults : IBundleBuildResults
{
/// <inheritdoc />
public ScriptCompilationResult ScriptResults { get; set; }
/// <inheritdoc />
public Dictionary<string, BundleDetails> BundleInfos { get; private set; }
/// <inheritdoc />
public Dictionary<string, WriteResult> WriteResults { get; private set; }
/// <summary>
/// Default constructor, initializes properties to defaults
/// </summary>
public BundleBuildResults()
{
BundleInfos = new Dictionary<string, BundleDetails>();
WriteResults = new Dictionary<string, WriteResult>();
}
}
}