using System;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Player;
using UnityEngine.Build.Pipeline;
namespace UnityEditor.Build.Pipeline
{
///
/// Basic implementation of IBuildResults. Stores the results for script compilation and content building.
///
///
[Serializable]
public class BuildResults : IBuildResults
{
///
public ScriptCompilationResult ScriptResults { get; set; }
///
public Dictionary WriteResults { get; private set; }
///
/// Default constructor, initializes properties to defaults
///
public BuildResults()
{
WriteResults = new Dictionary();
}
}
///
/// Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building.
///
///
[Serializable]
public class BundleBuildResults : IBundleBuildResults
{
///
public ScriptCompilationResult ScriptResults { get; set; }
///
public Dictionary BundleInfos { get; private set; }
///
public Dictionary WriteResults { get; private set; }
///
/// Default constructor, initializes properties to defaults
///
public BundleBuildResults()
{
BundleInfos = new Dictionary();
WriteResults = new Dictionary();
}
}
}