ZoeAppClass/Assets/Jogos/277/Scripts/CheckWinMaterials.cs

96 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CheckWinMaterials : MonoBehaviour
{
public static bool finishedGame = false, ended = false;
int index = 0;
private int pointstoWin, currentPoints;
public GameObject container, tutorial, stage1, stage2, stage3, buttonWin, bag1, bag2;
public int nmberItens;
public static int stage;
public Text textStage;
void Start()
{
StartCoroutine(WaitForDownload());
}
IEnumerator WaitForDownload()
{
while(GamesResourcesFinder.instance.gameReady == false)
{
yield return new WaitForEndOfFrame();
}
yield return new WaitForSeconds(.2f);
int index = 0;
ended = false;
finishedGame = false;
#region
GameControl jooj = GameObject.Find("GameControl").GetComponent<GameControl>();
jooj.ended = false;
jooj.finishedGame = false;
jooj.failedGame = false;
#endregion
stage2.SetActive(false); stage3.SetActive(false);
textStage = GameObject.Find("TxtStage").GetComponent<Text>();
buttonWin.SetActive(false);
bag1.SetActive(false);
}
void Update()
{
Debug.Log(currentPoints);
//My materials: 2 Pencils, Pen, Eraser, Scissors and Sharpener.
if (currentPoints == 7)
{
bag2.SetActive(false);
stage = 2;
stage1.SetActive(false);
stage2.SetActive(true);
textStage.text = "MATCH THE SCHOOL SUPPLIES: Pencil, Pen, Sharpener, Stapler, Ruler, Eraser, Glue and Scissors";
}
else if (currentPoints == 16)
{
stage = 3;
stage2.SetActive(false);
stage3.SetActive(true);
textStage.text = "My school Supplies";
}
else if(currentPoints >= 17)
{
buttonWin.SetActive(true);
}
else if(currentPoints == 6)
{
bag1.SetActive(true);
}
else if (currentPoints == 15)
{
bag2.SetActive(true);
}
}
public void AddPoints()
{
currentPoints++;
}
public void win()
{
GameControl jooj = GameObject.Find("GameControl").GetComponent<GameControl>();
jooj.finishedGame = true;
}
void Lost()
{
//GameControl jooj = GameObject.Find("GameControl").GetComponent<GameControl>();
// jooj.failedGame = true;
}
}