using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CheckWinMaterials : MonoBehaviour { public static bool finishedGame = false, ended = false; int index = 0; private int pointstoWin, currentPoints; public GameObject container, tutorial, stage1, stage2, stage3, buttonWin, bag1, bag2; public int nmberItens; public static int stage; public Text textStage; void Start() { StartCoroutine(WaitForDownload()); } IEnumerator WaitForDownload() { while(GamesResourcesFinder.instance.gameReady == false) { yield return new WaitForEndOfFrame(); } yield return new WaitForSeconds(.2f); int index = 0; ended = false; finishedGame = false; #region GameControl jooj = GameObject.Find("GameControl").GetComponent(); jooj.ended = false; jooj.finishedGame = false; jooj.failedGame = false; #endregion stage2.SetActive(false); stage3.SetActive(false); textStage = GameObject.Find("TxtStage").GetComponent(); buttonWin.SetActive(false); bag1.SetActive(false); } void Update() { Debug.Log(currentPoints); //My materials: 2 Pencils, Pen, Eraser, Scissors and Sharpener. if (currentPoints == 7) { bag2.SetActive(false); stage = 2; stage1.SetActive(false); stage2.SetActive(true); textStage.text = "MATCH THE SCHOOL SUPPLIES: Pencil, Pen, Sharpener, Stapler, Ruler, Eraser, Glue and Scissors"; } else if (currentPoints == 16) { stage = 3; stage2.SetActive(false); stage3.SetActive(true); textStage.text = "My school Supplies"; } else if(currentPoints >= 17) { buttonWin.SetActive(true); } else if(currentPoints == 6) { bag1.SetActive(true); } else if (currentPoints == 15) { bag2.SetActive(true); } } public void AddPoints() { currentPoints++; } public void win() { GameControl jooj = GameObject.Find("GameControl").GetComponent(); jooj.finishedGame = true; } void Lost() { //GameControl jooj = GameObject.Find("GameControl").GetComponent(); // jooj.failedGame = true; } }