using System;
using SharpDX.Multimedia;
namespace SharpDX.XAPO
{
///
/// Native Accessor to an existing AudioProcessor instance
///
public partial class AudioProcessorNative
{
///
/// Returns the registration properties of an XAPO.
///
/// a structure containing the registration properties the XAPO was created with; use XAPOFree to free the structure.
/// HRESULT IXAPO::GetRegistrationProperties([Out] XAPO_REGISTRATION_PROPERTIES** ppRegistrationProperties)
public RegistrationProperties RegistrationProperties
{
get {
RegistrationProperties temp;
GetRegistrationProperties_(out temp);
return temp;
}
}
///
/// Queries if a specific input format is supported for a given output format.
///
/// Output format.
/// Input format to check for being supported.
/// If not NULL, and the input format is not supported for the given output format, ppSupportedInputFormat returns a pointer to the closest input format that is supported. Use {{XAPOFree}} to free the returned structure.
/// No documentation.
/// HRESULT IXAPO::IsInputFormatSupported([None] const WAVEFORMATEX* pOutputFormat,[None] const WAVEFORMATEX* pRequestedInputFormat,[Out, Optional] WAVEFORMATEX** ppSupportedInputFormat)
public bool IsInputFormatSupported(WaveFormat outputFormat, WaveFormat requestedInputFormat, out WaveFormat supportedInputFormat)
{
return IsInputFormatSupported_(ref outputFormat, ref requestedInputFormat, out supportedInputFormat).Success;
}
///
/// Queries if a specific output format is supported for a given input format.
///
/// [in] Input format.
/// [in] Output format to check for being supported.
/// [out] If not NULL and the output format is not supported for the given input format, ppSupportedOutputFormat returns a pointer to the closest output format that is supported. Use {{XAPOFree}} to free the returned structure.
/// No documentation.
/// HRESULT IXAPO::IsOutputFormatSupported([None] const WAVEFORMATEX* pInputFormat,[None] const WAVEFORMATEX* pRequestedOutputFormat,[Out, Optional] WAVEFORMATEX** ppSupportedOutputFormat)
public bool IsOutputFormatSupported(WaveFormat inputFormat, WaveFormat requestedOutputFormat, out WaveFormat supportedOutputFormat)
{
return IsOutputFormatSupported_(ref inputFormat, ref requestedOutputFormat, out supportedOutputFormat).Success;
}
///
/// Performs any effect-specific initialization.
///
/// Effect-specific initialization parameters, may be NULL if DataByteSize is 0.
/// No documentation.
/// HRESULT IXAPO::Initialize([In, Buffer, Optional] const void* pData,[None] UINT32 DataByteSize)
public void Initialize(DataStream stream)
{
if (stream == null)
Initialize_(IntPtr.Zero, 0);
else
Initialize_(stream.PositionPointer, (int)(stream.Length - stream.Position));
}
///
/// Resets variables dependent on frame history.
///
/// void IXAPO::Reset()
public void Reset()
{
Reset_();
}
///
/// Called by XAudio2 to lock the input and output configurations of an XAPO allowing it to
/// do any final initialization before {{Process}} is called on the realtime thread.
///
/// Array of input structures.pInputLockedParameters may be NULL if InputLockedParameterCount is 0, otherwise it must have InputLockedParameterCount elements.
/// Array of output structures.pOutputLockedParameters may be NULL if OutputLockedParameterCount is 0, otherwise it must have OutputLockedParameterCount elements.
/// No documentation.
/// HRESULT IXAPO::LockForProcess([None] UINT32 InputLockedParameterCount,[In, Buffer, Optional] const XAPO_LOCKFORPROCESS_BUFFER_PARAMETERS* pInputLockedParameters,[None] UINT32 OutputLockedParameterCount,[In, Buffer, Optional] const XAPO_LOCKFORPROCESS_BUFFER_PARAMETERS* pOutputLockedParameters)
public void LockForProcess(LockParameters[] inputLockedParameters, LockParameters[] outputLockedParameters)
{
LockForProcess_(inputLockedParameters.Length, inputLockedParameters, outputLockedParameters.Length, outputLockedParameters);
}
///
/// Deallocates variables that were allocated with the {{LockForProcess}} method.
///
/// void IXAPO::UnlockForProcess()
public void UnlockForProcess()
{
UnlockForProcess_();
}
///
/// Runs the XAPO's digital signal processing (DSP) code on the given input and output buffers.
///
/// [in] Input array of structures.
/// [in, out] Output array of structures. On input, the value of .ValidFrameCount indicates the number of frames that the XAPO should write to the output buffer. On output, the value of .ValidFrameCount indicates the actual number of frames written.
/// TRUE to process normally; FALSE to process thru. See Remarks for additional information.
/// void IXAPO::Process([None] UINT32 InputProcessParameterCount,[In, Buffer, Optional] const XAPO_PROCESS_BUFFER_PARAMETERS* pInputProcessParameters,[None] UINT32 OutputProcessParameterCount,[InOut, Buffer, Optional] XAPO_PROCESS_BUFFER_PARAMETERS* pOutputProcessParameters,[None] BOOL IsEnabled)
public void Process(BufferParameters[] inputProcessParameters, BufferParameters[] outputProcessParameters, bool isEnabled)
{
Process_(inputProcessParameters.Length, inputProcessParameters, outputProcessParameters.Length, outputProcessParameters, isEnabled);
}
///
/// Returns the number of input frames required to generate the given number of output frames.
///
/// The number of output frames desired.
/// No documentation.
/// UINT32 IXAPO::CalcInputFrames([None] UINT32 OutputFrameCount)
public int CalcInputFrames(int outputFrameCount)
{
return CalcInputFrames(outputFrameCount);
}
///
/// Returns the number of output frames that will be generated from a given number of input frames.
///
/// The number of input frames.
/// No documentation.
/// UINT32 IXAPO::CalcOutputFrames([None] UINT32 InputFrameCount)
public int CalcOutputFrames(int inputFrameCount)
{
return CalcOutputFrames(inputFrameCount);
}
}
}