Creates an instance of the requested XAPOFX effect.
///If this function succeeds, it returns
The created XAPO will have a reference count of 1. Client code must call IUnknown::Release after passing the XAPO to XAudio2 to allow XAudio2 to dispose of the XAPO when it is no longer needed. Use
Note??The DirectX SDK version of this function doesn't have the pInitData or InitDataByteSize parameters as it only takes the first 2 parameters. To set initial parameters for the XAPOFX effect that is created with the DirectX SDK version of this function, you must bind that effect to a voice and use