28 lines
536 B
C#
28 lines
536 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WhackSpawner : MonoBehaviour
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{
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public GameObject toSpawn;
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private bool alreadySpawned = false;
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public void SpawnDied()
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{
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alreadySpawned = false;
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}
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public void SpawnEnemy()
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{
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if (!WhackManager.instance.isOver)
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{
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if (!alreadySpawned)
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{
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Instantiate(toSpawn, transform, false);
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alreadySpawned = true;
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}
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}
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}
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}
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