using UnityEngine; public class SupportAnimeCall : MonoBehaviour { public Transform trBackground; public void CameraLogOut() { Animator camAnime = GameObject.Find("MainMenu Camera").GetComponent(); camAnime.SetBool("logOut", true); } public void CreateFakeBackground() { GameObject background = Instantiate(Resources.Load("FundoFalso"), trBackground); background.transform.SetSiblingIndex(1); background.name = "FundoFalso"; GameObject.Find("Canvas - Login").GetComponent().SetTrigger("login"); } public void EndAnimeLoad() { Transform trNew = GameObject.Find("Canvas - Background").transform; trBackground.SetParent(trNew); Animator animeBackground = trNew.GetComponent(); animeBackground.Rebind(); } }