using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gamefication_GameSign : MonoBehaviour { private Animator anim; public int sceneNumber; private bool isShowing = false; public Gamification_GameInfo thisInfo; public void OnTriggerEnter2D(Collider2D info) { if(info.name == "Player") { if (!isShowing) { Gamification_HUDControl.instance.ReceiveInfo(thisInfo, sceneNumber); isShowing = true; } else { } } } public void OnTriggerStay2D() { /*if (!isShowing) { Gamification_HUDControl.instance.ReceiveInfo(thisInfo, sceneNumber); isShowing = true; } else { }*/ } public void OnTriggerExit2D(Collider2D info) { if (info.name == "Player") { if (isShowing) { Gamification_HUDControl.instance.HideInfo(); isShowing = false; } } } }