using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class SplitNRelatorio : MonoBehaviour { string pathToFile = "C:/Users/Ryann/Documents/logNewCastle.txt"; string saveFile = "C:/Users/Ryann/Documents/Aqui/relatorionewcastle.txt"; // Start is called before the first frame update void Start() { string fileContent = File.ReadAllText(pathToFile); var fileLines = fileContent.Split('\n'); int loginNbrs = 0; int classesCad = 0; int classesMatCad = 0; int contAula = 0; foreach (var item in fileLines) { if (item.Contains("authUser")) { loginNbrs++; } if (item.Contains("classes/insert")) { classesCad++; } if (item.Contains("classes/insertmaterial")) { classesMatCad++; } if (item.Contains("classescontent/insert")) { contAula++; } } File.WriteAllText(saveFile, "Logins: " + loginNbrs + "\nCadastro de aulas: " + classesCad + "\nCadastro de materiais de aula: " + classesMatCad + "\nConteudo de aulas: " + contAula); } // Update is called once per frame void Update() { } }