ZoeAppClass/Assets/Scripts/Conversation/TextDistance.cs

92 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TextDistance : MonoBehaviour
{
public static float CalcLevenshteinDistance(string a, string b)
{
if (String.IsNullOrEmpty(a) && String.IsNullOrEmpty(b))
{
return 0;
}
if (String.IsNullOrEmpty(a))
{
return b.Length;
}
if (String.IsNullOrEmpty(b))
{
return a.Length;
}
int lengthA = a.Length;
int lengthB = b.Length;
var distances = new int[lengthA + 1, lengthB + 1];
for (int i = 0; i <= lengthA; distances[i, 0] = i++) ;
for (int j = 0; j <= lengthB; distances[0, j] = j++) ;
for (int i = 1; i <= lengthA; i++)
for (int j = 1; j <= lengthB; j++)
{
int cost = b[j - 1] == a[i - 1] ? 0 : 1;
distances[i, j] = Math.Min
(
Math.Min(distances[i - 1, j] + 1, distances[i, j - 1] + 1),
distances[i - 1, j - 1] + cost
);
}
float d = distances[lengthA, lengthB];
float sizeF = a.Length;
float diference = d / sizeF;
return diference;
}
public static int Compute(string s, string t)
{
int n = s.Length;
int m = t.Length;
int[,] d = new int[n + 1, m + 1];
// Step 1
if (n == 0)
{
return m;
}
if (m == 0)
{
return n;
}
// Step 2
for (int i = 0; i <= n; d[i, 0] = i++)
{
}
for (int j = 0; j <= m; d[0, j] = j++)
{
}
// Step 3
for (int i = 1; i <= n; i++)
{
//Step 4
for (int j = 1; j <= m; j++)
{
// Step 5
int cost = (t[j - 1] == s[i - 1]) ? 0 : 1;
// Step 6
d[i, j] = Math.Min(
Math.Min(d[i - 1, j] + 1, d[i, j - 1] + 1),
d[i - 1, j - 1] + cost);
}
}
// Step 7
return d[n, m];
}
}