33 lines
832 B
C#
33 lines
832 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class A11G6Droper : MonoBehaviour, IDropHandler
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{
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public A11G6QuestionClass thisQuestion;
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private Image thisImage;
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public void SetupThis(A11G6QuestionClass rQ)
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{
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thisImage = GetComponent<Image>();
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thisQuestion = rQ;
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thisImage.sprite = thisQuestion.questionImage;
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}
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public void OnDrop(PointerEventData data)
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{
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A11G6Dragger temp = data.pointerDrag.GetComponent<A11G6Dragger>();
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if (temp.thisAnswer.isCorrect)
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{
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temp.answered = true;
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A11G6QuestionManager.instance.CorrectAnswer();
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}
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else
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{
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A11G6QuestionManager.instance.WrongAnswer();
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}
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}
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}
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