39 lines
881 B
C#
39 lines
881 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameHangManRight : MonoBehaviour
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{
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public bool isRight = false;
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char charWaiting;
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public void SetStart(char chartoWait)
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{
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charWaiting = chartoWait;
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charWaiting = char.ToUpper(charWaiting);
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transform.Find("txtLetter").GetComponent<Text>().text = "";
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isRight = false;
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}
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public bool CheckChar(char charToCheck)
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{
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charToCheck = char.ToUpper(charToCheck);
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if (!isRight && charToCheck == charWaiting)
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{
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SetLetter();
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return true;
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}
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else
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{
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return false;
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}
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}
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public void SetLetter()
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{
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transform.Find("txtLetter").GetComponent<Text>().text = charWaiting.ToString();
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isRight = true;
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}
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}
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