ZoeAppClass/Assets/Jogos/LaughGame/Scripts/LGB_AnswerDragger.cs

58 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class LGB_AnswerDragger : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
public int order = 0;
private Text thisText;
public Transform ttTransform;
private Transform canvasTranform;
public bool isAnswered = false;
private Vector3 zeroV3 = Vector3.zero;
private void Awake()
{
canvasTranform = GameObject.Find("Canvas - LGB").transform;
thisText = GetComponentInChildren<Text>();
ttTransform = thisText.transform;
}
public void SetupThis(int o, string s)
{
thisText.text = s;
order = o;
}
public void OnDrag(PointerEventData data)
{
if (!isAnswered)
{
ttTransform.position = Vector3.SmoothDamp(ttTransform.position, data.position, ref zeroV3, .05f);
}
}
public void OnBeginDrag(PointerEventData data)
{
if(!isAnswered)
{
thisText.raycastTarget = false;
ttTransform.parent = canvasTranform;
}
}
public void OnEndDrag(PointerEventData data)
{
if (!isAnswered)
{
thisText.raycastTarget = true;
ttTransform.SetParent(transform);
ttTransform.localPosition = new Vector3(0, 0, 0);
}
}
}