ZoeAppClass/Assets/Jogos/260/Scripts/MoveSystem.cs

83 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MoveSystem : MonoBehaviour
{
public GameObject correctForm, nextCountry;
private bool moving, finish;
private float startPosX, startPosY;
public Text texto;
public string pais;
private Vector3 resetposition;
private AudioSource audio;
// Start is called before the first frame update
void Start()
{
resetposition = this.transform.localPosition;
audio = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
if (finish == false)
{
if (moving)
{
Vector3 mousePos;
mousePos = Input.mousePosition;
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
this.gameObject.transform.localPosition = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY, this.gameObject.transform.localPosition.z);
}
}
}
private void OnMouseDown()
{
Debug.Log("Apertou");
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos;
mousePos = Input.mousePosition;
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
startPosX = mousePos.x - this.transform.localPosition.x;
startPosY = mousePos.y - this.transform.localPosition.y;
moving = true;
}
}
private void OnMouseUp()
{
moving = false;
if (Mathf.Abs(this.transform.localPosition.x - correctForm.transform.localPosition.x) <= 3f &&
Mathf.Abs(this.transform.localPosition.y - correctForm.transform.localPosition.y) <= 3f && correctForm.active)
{
this.transform.position = new Vector3(correctForm.transform.position.x, correctForm.transform.position.y, correctForm.transform.position.z);
finish = true;
GameObject.Find("Check").GetComponent<CheckWIn>().AddPoints();
texto.text = "I am from " + pais;
audio.Play();
StartCoroutine(NextCountry(4));
}
else
{
this.transform.localPosition = new Vector3(resetposition.x, resetposition.y, resetposition.z);
}
}
IEnumerator NextCountry(float waitTime)
{
yield return new WaitForSeconds(waitTime);
correctForm.SetActive(false);
this.gameObject.SetActive(false);
nextCountry.SetActive(true);
}
}