ZoeAppClass/Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/ResourceProviders/ResourceProviderBase.cs

77 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.ResourceManagement.Util;
namespace UnityEngine.ResourceManagement.ResourceProviders
{
/// <summary>
/// Base class for IResourceProvider.
/// </summary>
public abstract class ResourceProviderBase : IResourceProvider, IInitializableObject
{
protected string m_ProviderId;
protected ProviderBehaviourFlags m_BehaviourFlags = ProviderBehaviourFlags.None;
/// <inheritdoc/>
public virtual string ProviderId
{
get
{
if(string.IsNullOrEmpty(m_ProviderId))
m_ProviderId = GetType().FullName;
return m_ProviderId;
}
}
/// <inheritdoc/>
public virtual bool Initialize(string id, string data)
{
m_ProviderId = id;
return !string.IsNullOrEmpty(m_ProviderId);
}
/// <inheritdoc/>
public virtual bool CanProvide(Type t, IResourceLocation location)
{
return GetDefaultType(location).IsAssignableFrom(t);
}
/// <inheritdoc/>
public override string ToString()
{
return ProviderId;
}
/// <summary>
/// Release the specified object that was created from the specified location.
/// </summary>
/// <param name="location">The location of the object</param>
/// <param name="obj">The object to release.</param>
/// <returns></returns>
public virtual void Release(IResourceLocation location, object obj)
{
}
/// <summary>
/// Get the default type of object that this provider can provide.
/// </summary>
/// <param name="location"></param>
/// <returns></returns>
public virtual Type GetDefaultType(IResourceLocation location)
{
return typeof(object);
}
/// <summary>
/// Provide the object specified in the provideHandle.
/// </summary>
/// <param name="provideHandle">Contains all data needed to provide the requested object.</param>
public abstract void Provide(ProvideHandle provideHandle);
ProviderBehaviourFlags IResourceProvider.BehaviourFlags { get { return m_BehaviourFlags; } }
}
}