ZoeAppClass/Library/PackageCache/com.unity.addressables@1.1.10/Editor/Build/AnalyzeRules/CheckSceneDupeDependencies.cs

48 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor.AddressableAssets.GUI;
using UnityEditor.AddressableAssets.Settings;
using UnityEditor.Build.Pipeline;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
{
class CheckSceneDupeDependencies : BundleRuleBase
{
public override bool CanFix
{
get { return false; }
}
public override string ruleName
{
get { return "Check Scene to Addressable Duplicate Dependencies"; }
}
public override List<AnalyzeResult> RefreshAnalysis(AddressableAssetSettings settings)
{
ClearAnalysis();
string[] scenePaths = (from editorScene in EditorBuildSettings.scenes
select editorScene.path).ToArray();
return CalculateBuiltInResourceDependenciesToBundleDependecies(settings, scenePaths);
}
public override void FixIssues(AddressableAssetSettings settings)
{
//Do nothing. There's nothing to fix.
}
}
[InitializeOnLoad]
class RegisterCheckSceneDupeDependencies
{
static RegisterCheckSceneDupeDependencies()
{
AnalyzeWindow.RegisterNewRule<CheckSceneDupeDependencies>();
}
}
}