270 lines
12 KiB
C#
270 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.AddressableAssets.Build.BuildPipelineTasks;
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using UnityEditor.AddressableAssets.Build.DataBuilders;
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using UnityEditor.AddressableAssets.Settings;
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using UnityEditor.AddressableAssets.Settings.GroupSchemas;
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using UnityEditor.Build.Content;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Interfaces;
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using UnityEditor.Build.Pipeline.Tasks;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.AddressableAssets.Initialization;
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using UnityEngine.AddressableAssets.ResourceLocators;
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namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
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{
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class BundleRuleBase : AnalyzeRule
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{
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[NonSerialized]
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internal List<GUID> m_AddressableAssets = new List<GUID>();
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[NonSerialized]
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internal Dictionary<string, List<GUID>> m_ResourcesToDependencies = new Dictionary<string, List<GUID>>();
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[NonSerialized]
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internal readonly List<ContentCatalogDataEntry> m_Locations = new List<ContentCatalogDataEntry>();
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[NonSerialized]
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internal readonly List<AssetBundleBuild> m_AllBundleInputDefs = new List<AssetBundleBuild>();
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[NonSerialized]
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internal readonly Dictionary<string, string> m_BundleToAssetGroup = new Dictionary<string, string>();
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[NonSerialized]
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internal ExtractDataTask m_ExtractData = new ExtractDataTask();
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internal IList<IBuildTask> RuntimeDataBuildTasks(string builtinShaderBundleName)
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{
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var buildTasks = new List<IBuildTask>();
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// Setup
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buildTasks.Add(new SwitchToBuildPlatform());
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buildTasks.Add(new RebuildSpriteAtlasCache());
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// Player Scripts
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buildTasks.Add(new BuildPlayerScripts());
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// Dependency
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buildTasks.Add(new CalculateSceneDependencyData());
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buildTasks.Add(new CalculateAssetDependencyData());
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buildTasks.Add(new StripUnusedSpriteSources());
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buildTasks.Add(new CreateBuiltInShadersBundle(builtinShaderBundleName));
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// Packing
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buildTasks.Add(new GenerateBundlePacking());
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buildTasks.Add(new UpdateBundleObjectLayout());
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buildTasks.Add(new GenerateBundleCommands());
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buildTasks.Add(new GenerateSubAssetPathMaps());
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buildTasks.Add(new GenerateBundleMaps());
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return buildTasks;
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}
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internal AddressableAssetsBuildContext GetBuildContext(AddressableAssetSettings settings)
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{
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ResourceManagerRuntimeData runtimeData = new ResourceManagerRuntimeData();
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runtimeData.LogResourceManagerExceptions = settings.buildSettings.LogResourceManagerExceptions;
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var aaContext = new AddressableAssetsBuildContext
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{
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settings = settings,
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runtimeData = runtimeData,
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bundleToAssetGroup = m_BundleToAssetGroup,
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locations = m_Locations
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};
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return aaContext;
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}
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protected bool IsValidPath(string path)
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{
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return AddressableAssetUtility.IsPathValidForEntry(path) &&
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!path.ToLower().Contains("/resources/") &&
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!path.ToLower().StartsWith("resources/");
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}
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internal ReturnCode RefreshBuild(AddressableAssetsBuildContext buildContext)
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{
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var settings = buildContext.settings;
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var context = new AddressablesDataBuilderInput(settings);
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var buildTarget = context.Target;
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var buildTargetGroup = context.TargetGroup;
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var buildParams = new AddressableAssetsBundleBuildParameters(settings, m_BundleToAssetGroup, buildTarget,
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buildTargetGroup, settings.buildSettings.bundleBuildPath);
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var builtinShaderBundleName =
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settings.DefaultGroup.Name.ToLower().Replace(" ", "").Replace('\\', '/').Replace("//", "/") +
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"_unitybuiltinshaders.bundle";
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var buildTasks = RuntimeDataBuildTasks(builtinShaderBundleName);
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buildTasks.Add(m_ExtractData);
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IBundleBuildResults buildResults;
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var exitCode = ContentPipeline.BuildAssetBundles(buildParams, new BundleBuildContent(m_AllBundleInputDefs),
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out buildResults, buildTasks, buildContext);
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GenerateLocationListsTask.Run(buildContext, m_ExtractData.WriteData);
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return exitCode;
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}
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internal List<GUID> GetAllBundleDependencies()
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{
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var explicitGuids = m_ExtractData.WriteData.AssetToFiles.Keys;
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var implicitGuids = GetImplicitGuidToFilesMap().Keys;
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var allBundleGuids = explicitGuids.Union(implicitGuids);
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return allBundleGuids.ToList();
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}
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internal void IntersectResourcesDepedenciesWithBundleDependencies(List<GUID> bundleDependencyGuids)
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{
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foreach (var key in m_ResourcesToDependencies.Keys)
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{
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var bundleDependencies = bundleDependencyGuids.Intersect(m_ResourcesToDependencies[key]).ToList();
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m_ResourcesToDependencies[key].Clear();
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m_ResourcesToDependencies[key].AddRange(bundleDependencies);
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}
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}
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internal virtual void BuiltInResourcesToDependenciesMap(string[] resourcePaths)
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{
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foreach (string path in resourcePaths)
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{
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string[] dependencies = AssetDatabase.GetDependencies(path);
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if (!m_ResourcesToDependencies.ContainsKey(path))
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m_ResourcesToDependencies.Add(path, new List<GUID>());
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m_ResourcesToDependencies[path].AddRange(from dependency in dependencies
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select new GUID(AssetDatabase.AssetPathToGUID(dependency)));
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}
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}
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internal void CalculateInputDefinitions(AddressableAssetSettings settings)
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{
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foreach (AddressableAssetGroup group in settings.groups)
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{
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if (group.HasSchema<BundledAssetGroupSchema>())
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{
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var schema = group.GetSchema<BundledAssetGroupSchema>();
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List<AssetBundleBuild> bundleInputDefinitions = new List<AssetBundleBuild>();
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BuildScriptPackedMode.PrepGroupBundlePacking(group, bundleInputDefinitions, m_Locations,
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schema.BundleMode);
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for (int i = 0; i < bundleInputDefinitions.Count; i++)
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{
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if (m_BundleToAssetGroup.ContainsKey(bundleInputDefinitions[i].assetBundleName))
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bundleInputDefinitions[i] = CreateUniqueBundle(bundleInputDefinitions[i]);
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m_BundleToAssetGroup.Add(bundleInputDefinitions[i].assetBundleName, schema.Group.Guid);
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}
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m_AllBundleInputDefs.AddRange(bundleInputDefinitions);
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}
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}
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}
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internal AssetBundleBuild CreateUniqueBundle(AssetBundleBuild bid)
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{
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int count = 1;
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var newName = bid.assetBundleName;
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while (m_BundleToAssetGroup.ContainsKey(newName) && count < 1000)
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newName = bid.assetBundleName.Replace(".bundle", string.Format("{0}.bundle", count++));
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return new AssetBundleBuild
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{
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assetBundleName = newName, addressableNames = bid.addressableNames,
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assetBundleVariant = bid.assetBundleVariant, assetNames = bid.assetNames
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};
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}
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internal List<GUID> GetImplicitGuidsForBundle(string fileName)
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{
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List<GUID> guids = (from id in m_ExtractData.WriteData.FileToObjects[fileName]
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where !m_ExtractData.WriteData.AssetToFiles.Keys.Contains(id.guid)
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select id.guid).ToList();
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return guids;
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}
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internal Dictionary<GUID, List<string>> GetImplicitGuidToFilesMap()
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{
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Dictionary<GUID, List<string>> implicitGuids = new Dictionary<GUID, List<string>>();
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IEnumerable<KeyValuePair<ObjectIdentifier, string>> validImplicitGuids =
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from fileToObject in m_ExtractData.WriteData.FileToObjects
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from objectId in fileToObject.Value
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where !m_ExtractData.WriteData.AssetToFiles.Keys.Contains(objectId.guid)
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select new KeyValuePair<ObjectIdentifier, string>(objectId, fileToObject.Key);
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//Build our Dictionary from our list of valid implicit guids (guids not already in explicit guids)
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foreach (var objectIdToFile in validImplicitGuids)
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{
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if (!implicitGuids.ContainsKey(objectIdToFile.Key.guid))
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implicitGuids.Add(objectIdToFile.Key.guid, new List<string>());
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implicitGuids[objectIdToFile.Key.guid].Add(objectIdToFile.Value);
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}
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return implicitGuids;
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}
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internal List<AnalyzeResult> CalculateBuiltInResourceDependenciesToBundleDependecies(AddressableAssetSettings settings, string[] builtInResourcesPaths)
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{
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List<AnalyzeResult> results = new List<AnalyzeResult>();
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if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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{
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Debug.LogError("Cannot run Analyze with unsaved scenes");
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results.Add(new AnalyzeResult{resultName = ruleName + "Cannot run Analyze with unsaved scenes"});
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return results;
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}
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m_AddressableAssets = (from aaGroup in settings.groups
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from entry in aaGroup.entries
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select new GUID(entry.guid)).ToList();
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BuiltInResourcesToDependenciesMap(builtInResourcesPaths);
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CalculateInputDefinitions(settings);
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var context = GetBuildContext(settings);
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ReturnCode exitCode = RefreshBuild(context);
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if (exitCode < ReturnCode.Success)
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{
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Debug.LogError("Analyze build failed. " + exitCode);
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results.Add(new AnalyzeResult{resultName = ruleName + "Analyze build failed. " + exitCode});
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return results;
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}
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IntersectResourcesDepedenciesWithBundleDependencies(GetAllBundleDependencies());
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results = (from resource in m_ResourcesToDependencies.Keys
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from dependency in m_ResourcesToDependencies[resource]
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where m_ExtractData.WriteData.AssetToFiles.ContainsKey(dependency)
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let assetPath = AssetDatabase.GUIDToAssetPath(dependency.ToString())
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let files = m_ExtractData.WriteData.AssetToFiles[dependency]
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from file in files
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where m_ExtractData.WriteData.FileToBundle.ContainsKey(file)
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let bundle = m_ExtractData.WriteData.FileToBundle[file]
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select new AnalyzeResult{resultName =
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resource + kDelimiter +
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bundle + kDelimiter +
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assetPath,
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severity = MessageType.Warning}).ToList();
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if (results.Count == 0)
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results.Add(new AnalyzeResult{resultName = ruleName + " - No issues found."});
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return results;
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}
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public override void ClearAnalysis()
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{
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m_Locations.Clear();
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m_AddressableAssets.Clear();
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m_AllBundleInputDefs.Clear();
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m_BundleToAssetGroup.Clear();
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m_ResourcesToDependencies.Clear();
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m_ExtractData = new ExtractDataTask();
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base.ClearAnalysis();
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}
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}
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}
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