ZoeAppClass/Library/PackageCache/com.unity.addressables@1.1.10/Editor/Build/AnalyzeRules/AnalyzeResultData.cs

53 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
{
[Serializable]
public class AnalyzeResultData : ScriptableObject, ISerializationCallbackReceiver
{
[Serializable]
private class RuleToResults
{
[SerializeField] public string RuleName;
[SerializeField] public List<AnalyzeRule.AnalyzeResult> Results;
public RuleToResults(string ruleName, List<AnalyzeRule.AnalyzeResult> results)
{
RuleName = ruleName;
Results = results;
}
}
[SerializeField] private List<RuleToResults> m_RuleToResults = new List<RuleToResults>();
internal Dictionary<string, List<AnalyzeRule.AnalyzeResult>> Data =
new Dictionary<string, List<AnalyzeRule.AnalyzeResult>>();
public void OnAfterDeserialize()
{
for (int i = 0; i < m_RuleToResults.Count; i++)
Data.Add(m_RuleToResults[i].RuleName, m_RuleToResults[i].Results);
}
public void OnBeforeSerialize()
{
m_RuleToResults.Clear();
foreach (var key in Data.Keys)
m_RuleToResults.Add(new RuleToResults(key, Data[key]));
}
internal void Clear(AnalyzeRule rule)
{
Clear(rule.ruleName);
}
internal void Clear(string ruleName)
{
if (Data.ContainsKey(ruleName))
Data[ruleName].Clear();
}
}
}