34 lines
830 B
C#
34 lines
830 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AnimeMenuSupport : MonoBehaviour
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{
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public static AnimeMenuSupport instance;
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public ClassControl classControl;
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private void Awake()
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{
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instance = this;
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}
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public void EnterClass(ClassControl control, Color colorChange)
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{
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StepsShow_Control.colorToShow = colorChange;
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GameObject.Find("ImgChangeScene").GetComponent<Image>().color = colorChange;
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classControl = control;
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GetComponent<Animator>().SetTrigger("enterClass");
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}
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public void ChangeScene()
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{
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classControl.ChangeScene();
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}
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public void ExcludeFirstObject() {
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GameObject objTodestroy = GameObject.Find("HideText");
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Destroy(objTodestroy);
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}
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}
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