61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class MemoryButtonBehaviour : MonoBehaviour
|
|
{
|
|
private Button thisBtn;
|
|
public int id;
|
|
public Sprite thisSprite;
|
|
private Animator anim;
|
|
// Start is called before the first frame update
|
|
void Awake()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
thisBtn = GetComponent<Button>();
|
|
thisBtn.onClick.AddListener(ResolveClick);
|
|
}
|
|
|
|
private void ResolveClick()
|
|
{
|
|
if (MemoryManager.instance.canPlay)
|
|
{
|
|
MemoryManager.instance.CompareButtons(this);
|
|
anim.SetTrigger("Flip");
|
|
}
|
|
}
|
|
|
|
public void SetupButton(int i, Sprite s = null, string t = "")
|
|
{
|
|
if (s == null)
|
|
{
|
|
thisBtn.GetComponentInChildren<Text>().text = t;
|
|
Color temp = thisBtn.GetComponentsInChildren<Image>()[1].color;
|
|
temp.a = 0;
|
|
thisBtn.GetComponentsInChildren<Image>()[1].color = temp;
|
|
|
|
}
|
|
else
|
|
{
|
|
thisBtn.GetComponentsInChildren<Image>()[1].sprite = s;
|
|
thisBtn.GetComponentsInChildren<Image>()[1].preserveAspect = true;
|
|
thisBtn.GetComponentsInChildren<Image>()[1].color = Color.white;
|
|
|
|
thisBtn.GetComponentInChildren<Text>().text = t;
|
|
}
|
|
id = i;
|
|
}
|
|
|
|
public void DoDeactivate()
|
|
{
|
|
anim.SetTrigger("Bye");
|
|
thisBtn.interactable = false;
|
|
}
|
|
|
|
public void DoFlip()
|
|
{
|
|
anim.SetTrigger("Unflip");
|
|
}
|
|
}
|