ZoeAppClass/Assets/Jogos/286/Scripts/Mouse.cs

75 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mouse : MonoBehaviour
{
Rigidbody2D rig;
new CircleCollider2D collider2D;
public bool iscut;
Vector2 lastPos;
Camera cam;
public float minspeedcut;
public GameObject linePrefab;
private GameObject currentline;
// Start is called before the first frame update
void Start()
{
cam = Camera.main;
rig = GetComponent<Rigidbody2D>();
collider2D = GetComponent<CircleCollider2D>();
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
StartCut();
}
else if(Input.GetMouseButtonUp(0))
{
EndCut();
}
if(iscut)
{
UpdateCut();
}
}
void UpdateCut()
{
Vector2 newPos = cam.ScreenToWorldPoint(Input.mousePosition);
rig.position = newPos;
float velocity = (newPos - lastPos).magnitude * Time.deltaTime;
if(velocity > minspeedcut)
{
collider2D.enabled = true;
}
else
{
collider2D.enabled = false;
}
}
void StartCut()
{
iscut = true;
currentline = Instantiate(linePrefab, transform);
collider2D.enabled = true;
lastPos = cam.ScreenToWorldPoint(Input.mousePosition);
}
void EndCut()
{
iscut = false;
currentline.transform.SetParent(null);
Destroy(currentline, 5);
collider2D.enabled = false;
}
}