ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Tasks/WriteSerializedFiles.cs

128 lines
4.7 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Build.Content;
using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Pipeline.Utilities;
using UnityEditor.Build.Pipeline.WriteTypes;
namespace UnityEditor.Build.Pipeline.Tasks
{
public class WriteSerializedFiles : IBuildTask
{
public int Version { get { return 2; } }
#pragma warning disable 649
[InjectContext(ContextUsage.In)]
IBuildParameters m_Parameters;
[InjectContext(ContextUsage.In)]
IDependencyData m_DependencyData;
[InjectContext(ContextUsage.In)]
IWriteData m_WriteData;
[InjectContext]
IBuildResults m_Results;
[InjectContext(ContextUsage.In, true)]
IProgressTracker m_Tracker;
[InjectContext(ContextUsage.In, true)]
IBuildCache m_Cache;
#pragma warning restore 649
CacheEntry GetCacheEntry(IWriteOperation operation, BuildSettings settings, BuildUsageTagGlobal globalUsage)
{
var entry = new CacheEntry();
entry.Type = CacheEntry.EntryType.Data;
entry.Guid = HashingMethods.Calculate("WriteSerializedFiles", operation.Command.internalName).ToGUID();
entry.Hash = HashingMethods.Calculate(Version, operation.GetHash128(), settings.GetHash128(), globalUsage).ToHash128();
entry.Version = Version;
return entry;
}
CachedInfo GetCachedInfo(CacheEntry entry, IWriteOperation operation, WriteResult result)
{
var info = new CachedInfo();
info.Asset = entry;
var dependencies = new HashSet<CacheEntry>();
#if !UNITY_2019_3_OR_NEWER
var sceneBundleOp = operation as SceneBundleWriteOperation;
if (sceneBundleOp != null)
dependencies.Add(m_Cache.GetCacheEntry(sceneBundleOp.ProcessedScene));
var sceneDataOp = operation as SceneDataWriteOperation;
if (sceneDataOp != null)
dependencies.Add(m_Cache.GetCacheEntry(sceneDataOp.ProcessedScene));
#endif
foreach (var serializeObject in operation.Command.serializeObjects)
dependencies.Add(m_Cache.GetCacheEntry(serializeObject.serializationObject));
info.Dependencies = dependencies.ToArray();
info.Data = new object[] { result };
return info;
}
public ReturnCode Run()
{
BuildUsageTagGlobal globalUsage = m_DependencyData.GlobalUsage;
foreach (var sceneInfo in m_DependencyData.SceneInfo)
globalUsage |= sceneInfo.Value.globalUsage;
IList<CacheEntry> entries = m_WriteData.WriteOperations.Select(x => GetCacheEntry(x, m_Parameters.GetContentBuildSettings(), globalUsage)).ToList();
IList<CachedInfo> cachedInfo = null;
IList<CachedInfo> uncachedInfo = null;
if (m_Parameters.UseCache && m_Cache != null)
{
m_Cache.LoadCachedData(entries, out cachedInfo);
uncachedInfo = new List<CachedInfo>();
}
for (int i = 0; i < m_WriteData.WriteOperations.Count; i++)
{
IWriteOperation op = m_WriteData.WriteOperations[i];
WriteResult result;
if (cachedInfo != null && cachedInfo[i] != null)
{
if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", op.Command.internalName)))
return ReturnCode.Canceled;
result = (WriteResult)cachedInfo[i].Data[0];
}
else
{
if (!m_Tracker.UpdateInfoUnchecked(op.Command.internalName))
return ReturnCode.Canceled;
var outputFolder = m_Parameters.TempOutputFolder;
if (m_Parameters.UseCache && m_Cache != null)
outputFolder = m_Cache.GetCachedArtifactsDirectory(entries[i]);
Directory.CreateDirectory(outputFolder);
result = op.Write(outputFolder, m_Parameters.GetContentBuildSettings(), globalUsage);
if (uncachedInfo != null)
uncachedInfo.Add(GetCachedInfo(entries[i], op, result));
}
SetOutputInformation(op.Command.internalName, result);
}
if (m_Parameters.UseCache && m_Cache != null)
m_Cache.SaveCachedData(uncachedInfo);
return ReturnCode.Success;
}
void SetOutputInformation(string fileName, WriteResult result)
{
m_Results.WriteResults.Add(fileName, result);
}
}
}