ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Utilities/ProgressLoggingTracker.cs

31 lines
1.1 KiB
C#

using System;
namespace UnityEditor.Build.Pipeline.Utilities
{
public class ProgressLoggingTracker : ProgressTracker
{
public ProgressLoggingTracker()
{
BuildLogger.Log(string.Format("[{0}] Progress Tracker Started.", DateTime.Now.ToString()));
}
public override bool UpdateTask(string taskTitle)
{
BuildLogger.Log(string.Format("[{0}] {1:P2} Running Task: '{2}'", DateTime.Now.ToString(), Progress.ToString(), taskTitle));
return base.UpdateTask(taskTitle);
}
public override bool UpdateInfo(string taskInfo)
{
BuildLogger.Log(string.Format("[{0}] {1:P2} Running Task: '{2}' Information: '{3}'", DateTime.Now.ToString(), Progress.ToString(), CurrentTaskTitle, taskInfo));
return base.UpdateInfo(taskInfo);
}
protected override void Dispose(bool disposing)
{
BuildLogger.Log(string.Format("[{0}] Progress Tracker Completed.", DateTime.Now.ToString()));
base.Dispose(disposing);
}
}
}