ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Utilities/CommonStrings.cs

11 lines
514 B
C#

namespace UnityEditor.Build.Utilities
{
public static class CommonStrings
{
public const string UnityEditorResourcePath = "library/unity editor resources";
public const string UnityDefaultResourcePath = "library/unity default resources";
public const string UnityBuiltInExtraPath = "resources/unity_builtin_extra";
public const string AssetBundleNameFormat = "archive:/{0}/{0}";
public const string SceneBundleNameFormat = "archive:/{0}/{1}.sharedAssets";
}
}