ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Tasks/SwitchToBuildPlatform.cs

23 lines
628 B
C#

using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
public class SwitchToBuildPlatform : IBuildTask
{
public int Version { get { return 1; } }
#pragma warning disable 649
[InjectContext(ContextUsage.In)]
IBuildParameters m_Parameters;
#pragma warning restore 649
public ReturnCode Run()
{
if (EditorUserBuildSettings.SwitchActiveBuildTarget(m_Parameters.Group, m_Parameters.Target))
return ReturnCode.Success;
return ReturnCode.Error;
}
}
}