26 lines
753 B
C#
26 lines
753 B
C#
using UnityEditor.Build.Pipeline.Injector;
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using UnityEditor.Build.Pipeline.Interfaces;
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using UnityEditor.Sprites;
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using UnityEditor.U2D;
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namespace UnityEditor.Build.Pipeline.Tasks
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{
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public class RebuildSpriteAtlasCache : IBuildTask
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{
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public int Version { get { return 1; } }
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#pragma warning disable 649
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[InjectContext(ContextUsage.In)]
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IBuildParameters m_Parameters;
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#pragma warning restore 649
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public ReturnCode Run()
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{
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// TODO: Need a return value if this ever can fail
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Packer.RebuildAtlasCacheIfNeeded(m_Parameters.Target, true, Packer.Execution.Normal);
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SpriteAtlasUtility.PackAllAtlases(m_Parameters.Target);
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return ReturnCode.Success;
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}
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}
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}
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