ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Tasks/BuildPlayerScripts.cs

36 lines
1.2 KiB
C#

using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Utilities;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Player;
namespace UnityEditor.Build.Pipeline.Tasks
{
public class BuildPlayerScripts : IBuildTask
{
public int Version { get { return 1; } }
#pragma warning disable 649
[InjectContext]
IBuildParameters m_Parameters;
[InjectContext]
IBuildResults m_Results;
#pragma warning restore 649
public ReturnCode Run()
{
if (m_Parameters.ScriptInfo != null)
return ReturnCode.SuccessNotRun;
// TODO: Replace with call to GetTempOrCachePath
// TODO: Create tasks to copy scripts to correct output folder?
m_Results.ScriptResults = PlayerBuildInterface.CompilePlayerScripts(m_Parameters.GetScriptCompilationSettings(), m_Parameters.TempOutputFolder);
m_Parameters.ScriptInfo = m_Results.ScriptResults.typeDB;
if (m_Results.ScriptResults.assemblies.IsNullOrEmpty() && m_Results.ScriptResults.typeDB == null)
return ReturnCode.Error;
return ReturnCode.Success;
}
}
}