ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Shared/Unity5PackedIdentifiers.cs

31 lines
1.3 KiB
C#

using System;
using UnityEditor.Build.Content;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Pipeline.Utilities;
namespace UnityEditor.Build.Pipeline
{
/// <summary>
/// Generates a deterministic identifier using a MD4 hash algorithm and does not require object ordering to be deterministic.
/// This algorithm generates identical results to what is used internally in <seealso cref="BuildPipeline.BuildAssetbundles"/>.
/// </summary>
public class Unity5PackedIdentifiers : IDeterministicIdentifiers
{
/// <inheritdoc />
public virtual string GenerateInternalFileName(string name)
{
return "CAB-" + HashingMethods.Calculate<MD4>(name);
}
/// <inheritdoc />
public virtual long SerializationIndexFromObjectIdentifier(ObjectIdentifier objectID)
{
RawHash hash;
if (objectID.fileType == FileType.MetaAssetType || objectID.fileType == FileType.SerializedAssetType)
hash = HashingMethods.Calculate<MD4>(objectID.guid.ToString(), objectID.fileType, objectID.localIdentifierInFile);
else
hash = HashingMethods.Calculate<MD4>(objectID.filePath, objectID.localIdentifierInFile);
return BitConverter.ToInt64(hash.ToBytes(), 0);
}
}
}