18 lines
425 B
C#
18 lines
425 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.Build.Pipeline
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{
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[Serializable]
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public class BuildSpriteData : IBuildSpriteData
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{
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public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
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public BuildSpriteData()
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{
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ImporterData = new Dictionary<GUID, SpriteImporterData>();
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}
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}
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}
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