ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Shared/BuildSpriteData.cs

18 lines
425 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
[Serializable]
public class BuildSpriteData : IBuildSpriteData
{
public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
public BuildSpriteData()
{
ImporterData = new Dictionary<GUID, SpriteImporterData>();
}
}
}