ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Shared/BuildExtendedAssetData.cs

18 lines
452 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
[Serializable]
public class BuildExtendedAssetData : IBuildExtendedAssetData
{
public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; private set; }
public BuildExtendedAssetData()
{
ExtendedData = new Dictionary<GUID, ExtendedAssetData>();
}
}
}