18 lines
452 B
C#
18 lines
452 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.Build.Pipeline
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{
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[Serializable]
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public class BuildExtendedAssetData : IBuildExtendedAssetData
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{
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public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; private set; }
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public BuildExtendedAssetData()
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{
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ExtendedData = new Dictionary<GUID, ExtendedAssetData>();
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}
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}
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}
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