ZoeAppClass/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Interfaces/IBuildSpriteData.cs

19 lines
446 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Build.Content;
namespace UnityEditor.Build.Pipeline.Interfaces
{
[Serializable]
public class SpriteImporterData
{
public bool PackedSprite { get; set; }
public ObjectIdentifier SourceTexture { get; set; }
}
public interface IBuildSpriteData : IContextObject
{
Dictionary<GUID, SpriteImporterData> ImporterData { get; }
}
}