ZoeAppClass/Library/PackageCache/com.unity.addressables@1.1.10/Tests/Editor/AddressableAssetUtilityTest...

65 lines
3.3 KiB
C#

using System;
using NUnit.Framework;
using UnityEditor.AddressableAssets.Settings;
using UnityEditor.Build.Utilities;
namespace UnityEditor.AddressableAssets.Tests
{
public class AddressableAssetUtilityTests
{
[Test]
public void IsInResourcesProperlyHandlesCase()
{
Assert.IsTrue(AddressableAssetUtility.IsInResources("/rEsOurces/"));
Assert.IsTrue(AddressableAssetUtility.IsInResources("/resources/"));
Assert.IsTrue(AddressableAssetUtility.IsInResources("/RESOURCES/"));
}
[Test]
public void IsInResourcesHandlesExtraPathing()
{
Assert.IsTrue(AddressableAssetUtility.IsInResources("path/path/resources/path"));
Assert.IsTrue(AddressableAssetUtility.IsInResources("path/path/resources/"));
Assert.IsTrue(AddressableAssetUtility.IsInResources("/resources/path"));
}
[Test]
public void IsInResourcesHandlesResourcesInWrongContext()
{
Assert.IsFalse(AddressableAssetUtility.IsInResources("resources/"));
Assert.IsFalse(AddressableAssetUtility.IsInResources("/resources"));
Assert.IsFalse(AddressableAssetUtility.IsInResources("path/resourcesOther/path"));
Assert.IsFalse(AddressableAssetUtility.IsInResources("/path/res/ources/path"));
}
[Test]
public void IsPathValidBlocksCommonStrings()
{
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry(string.Empty));
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry(CommonStrings.UnityEditorResourcePath));
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry(CommonStrings.UnityDefaultResourcePath));
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry(CommonStrings.UnityBuiltInExtraPath));
}
[Test]
public void IsPathValidBlocksBadExtensions()
{
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry("file.cs"));
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry("file.js"));
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry("file.boo"));
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry("file.exe"));
Assert.IsFalse(AddressableAssetUtility.IsPathValidForEntry("file.dll"));
}
[Test]
public void IsPathValidAllowsBasicTypes()
{
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.asset"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.png"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.bin"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.txt"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.prefab"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.mat"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.wav"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.jpg"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.avi"));
Assert.IsTrue(AddressableAssetUtility.IsPathValidForEntry("file.controller"));
}
}
}