ZoeAppClass/Assets/Scripts/Games/GameLoadingAnime.cs

37 lines
794 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameLoadingAnime : MonoBehaviour
{
void Start()
{
StartCoroutine(AnimeText());
}
IEnumerator AnimeText()
{
Text txtPoints = transform.Find("Bolinhas").GetComponent<Text>();
int valuePoints = 1, mult = 1;
while (true)
{
string pontos = "";
for (int i = 0; i < valuePoints; i++)
{
pontos += ".";
}
txtPoints.text = pontos;
valuePoints += (1 * mult);
if (valuePoints >= 7) { mult = -1; }
if (valuePoints <= 0) { mult = 1; }
yield return new WaitForSecondsRealtime(.25f);
}
}
}