27 lines
518 B
C#
27 lines
518 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class A9GAudioSystem : MonoBehaviour
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{
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public static A9GAudioSystem instance;
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private AudioSource thisAS;
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public AudioClip wrong, correct;
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private void Awake()
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{
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instance = this;
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thisAS = GetComponent<AudioSource>();
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}
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public void PlayWrong()
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{
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thisAS.PlayOneShot(wrong, .5f);
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}
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public void PlayCorrect()
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{
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thisAS.PlayOneShot(correct, .5f);
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}
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}
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