using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MitsukuFace : MonoBehaviour { public Image img; public AudioSource audio; // Start is called before the first frame update void Start() { } IEnumerator chooseAnime() { yield break; } public IEnumerator runAnimeGlass(string nameBase, string pasteName, int nbrframes, int startframe) { int index = startframe; audio.Play(); //Mitsuko Glass _ 293 while (index <= nbrframes) { string url; if (index < 10) { url = nameBase + "00" + index.ToString(); } else if (index < 100) { url = nameBase + "0" + index.ToString(); } else { url = nameBase + index.ToString(); } img.sprite = Resources.Load("Mitsuku/" + pasteName + "/" + url); index += 1; yield return new WaitForSecondsRealtime(0.04f); } yield break; } IEnumerator runAnimeGlassLess0(string nameBase, string pasteName, int nbrframes, int startframe) { int index = startframe; //audio.Play(); //Mitsuko Glass _ 293 while (index <= nbrframes) { string url; if (index < 10) { url = nameBase + "0" + index.ToString(); }else { url = nameBase + index.ToString(); } img.sprite = Resources.Load("Mitsuku/" + pasteName + "/" + url); index += 1; yield return new WaitForSecondsRealtime(0.04f); } yield break; } }