using System.Collections; using System.Collections.Generic; using UnityEngine; public class FinishedAudio : MonoBehaviour { // Start is called before the first frame update void Start() { GameControl jooj = GameObject.Find("GameControl").GetComponent(); jooj.ended = false; jooj.finishedGame = false; jooj.failedGame = false; } // Update is called once per frame void Update() { } public void win() { GameControl jooj = GameObject.Find("GameControl").GetComponent(); jooj.finishedGame = true; } }