using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameHangManRight : MonoBehaviour { public bool isRight = false; char charWaiting; public void SetStart(char chartoWait) { charWaiting = chartoWait; charWaiting = char.ToUpper(charWaiting); transform.Find("txtLetter").GetComponent().text = ""; isRight = false; } public bool CheckChar(char charToCheck) { charToCheck = char.ToUpper(charToCheck); if (!isRight && charToCheck == charWaiting) { SetLetter(); return true; } else { return false; } } public void SetLetter() { transform.Find("txtLetter").GetComponent().text = charWaiting.ToString(); isRight = true; } }