using System.Collections.Generic; namespace UnityEditor.AddressableAssets.Build { public class FileRegistry { private readonly HashSet m_FilePaths; public FileRegistry() { m_FilePaths = new HashSet(); } public IEnumerable GetFilePaths() { return new HashSet(m_FilePaths); } public void AddFile(string path) { m_FilePaths.Add(path); } public void RemoveFile(string path) { m_FilePaths.Remove(path); } } }