using System.Collections; using System.Collections.Generic; using UnityEngine; public class Menu_Item : MonoBehaviour { public RectTransform rect; private void FixedUpdate() { transform.Translate(Vector2.up * .25f, Space.World); } // Update is called once per frame void Update() { if (rect.anchoredPosition.y >= 225) { rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, -225); } } }