using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameLoadingAnime : MonoBehaviour { void Start() { StartCoroutine(AnimeText()); } IEnumerator AnimeText() { Text txtPoints = transform.Find("Bolinhas").GetComponent(); int valuePoints = 1, mult = 1; while (true) { string pontos = ""; for (int i = 0; i < valuePoints; i++) { pontos += "."; } txtPoints.text = pontos; valuePoints += (1 * mult); if (valuePoints >= 7) { mult = -1; } if (valuePoints <= 0) { mult = 1; } yield return new WaitForSecondsRealtime(.25f); } } }