using System; using UnityEngine; /// /// Compatibilidade temporária para scripts externos que ainda chamem AddressableResources.Load. /// Recursos comuns continuam locais em Resources. Jogos devem usar AddressableGameDownloader. /// public static class AddressableResources { public static T Load(string address) where T : UnityEngine.Object { return Resources.Load(address); } public static UnityEngine.Object Load(string address) { return Resources.Load(address); } public static UnityEngine.Object Load(string address, Type type) { return Resources.Load(address, type); } public static UnityEngine.Object[] LoadAll(string path, Type type) { return Resources.LoadAll(path, type); } }