using System;
using UnityEngine;
///
/// Compatibilidade temporária para scripts externos que ainda chamem AddressableResources.Load.
/// Recursos comuns continuam locais em Resources. Jogos devem usar AddressableGameDownloader.
///
public static class AddressableResources
{
public static T Load(string address) where T : UnityEngine.Object
{
return Resources.Load(address);
}
public static UnityEngine.Object Load(string address)
{
return Resources.Load(address);
}
public static UnityEngine.Object Load(string address, Type type)
{
return Resources.Load(address, type);
}
public static UnityEngine.Object[] LoadAll(string path, Type type)
{
return Resources.LoadAll(path, type);
}
}