using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FPS : MonoBehaviour { int fps; float seconds; Text txtFps; // Start is called before the first frame update void Start() { txtFps = GetComponent(); StartCoroutine(fpsTest()); } IEnumerator fpsTest() { while (true) { yield return new WaitForSecondsRealtime(1); txtFps.text = fps.ToString(); fps = 0; } } // Update is called once per frame void Update() { fps++; } }