using UnityEditor.Build.Pipeline.Injector; using UnityEditor.Build.Pipeline.Interfaces; using UnityEditor.Sprites; using UnityEditor.U2D; namespace UnityEditor.Build.Pipeline.Tasks { public class RebuildSpriteAtlasCache : IBuildTask { public int Version { get { return 1; } } #pragma warning disable 649 [InjectContext(ContextUsage.In)] IBuildParameters m_Parameters; #pragma warning restore 649 public ReturnCode Run() { // TODO: Need a return value if this ever can fail Packer.RebuildAtlasCacheIfNeeded(m_Parameters.Target, true, Packer.Execution.Normal); SpriteAtlasUtility.PackAllAtlases(m_Parameters.Target); return ReturnCode.Success; } } }